This motion control thing is bigger than socom 4. It is Sony's plan to court the wii audience as they hit the technological wall with that system, which is incredibly limited, aside from the motion gimmick.
I see this motion control being added AS AN OPTION in the single player of socom 4 as a 2 headed demo dragon for the upcoming gaming convention season. Think about it.
They throw in a working motion control option in an upcoming first party title to highlight the feasability of motion control in more than just a "casual" role, as well as highlight the game itself. Its actually very smart marketting wise.
Until I see differently, I'm going to see this as not much more than a working tech demo in an actual upcoming title. Look for a big demonstration with this game and that functionality at E3
And just an aside. I wish that it was possible for this "the sky is falling" mentality to die in our fanbase. It has poisoned us and led us to be something that, as a developer, i wouldn't want much to do with. Its fine to expect things of a title, but not fine to not allow for growth, due to nastalgia. Games have to grow and change. Nothing in the gaming industry is static, nor should it be, regardless of how beastly 2003 was for most of you.
[via SOCOM]




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